
When
CCP Games developed the
Apocrypha expansion for
EVE Online, it wasn't only the first time that all three studios -- Atlanta, Reykjavik, and Shanghai -- worked in concert on single project, they also created the game's largest expansion to date in record time.
EVE Online's lead designer
Noah Ward recently explained how CCP was able to accomplish this in an interview with Gamasutra's Christian Nutt and Chris Remo. The company switched from its
waterfall development model to
agile methods where the game was developed through the collaboration of small teams that showcase their progress to the rest of the developers frequently. Ward says,
"Now that we've switched over, we don't have these huge waterfall phases anymore, it's just iterative, agile two week sprints, and we have a demo day at the end [...] and it's just amazing to see how much is actually produced in those two weeks." Continue reading CCP Games boosts productivity with agile development
CCP Games boosts productivity with agile development originally appeared on Massively on Tue, 21 Apr 2009 09:00:00 EST. Please see our terms for use of feeds.
Read |
Permalink |
Email this |
Comments