Hey Norrathian travelers! Seccia is off for the week, undoubtedly soaking up the rays on the shores of
the Sinking Sands to welcome the warmer months. I, on the other hand, am stuck inside writing her column. Sheesh, I wish I had accumulated as much vacation time as she did...
Anywho, I want to tell you a story about telling stories this week. As many of you may have heard, one of the newest features coming to
EverQuest II in the near future is the storyteller system -- a simple window that will visualize your travels from one zone to the next. It's a UI element that will help link quests together, aiding the game in telling a continuous story as you travel around Norrath. Plus, if you wish, you can follow the Storyteller window as it takes you down the game's "
Golden Path," a series of quests that will become a "main storyline" of sorts for the game.
Out of
all of the new things coming with the next set of updates (
New Halas included), it's the storyteller system that I've been looking forward to the most. So why do I choose a simple UI addition over a brand new city? Simply put, I want to be engaged with my gameplay experience.
Continue reading The Tattered Notebook: The importance of storytelling
The Tattered Notebook: The importance of storytelling originally appeared on Massively on Tue, 06 Apr 2010 17:00:00 EST. Please see our terms for use of feeds.
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