In a world of guns, atomic blasters, telekinetic blows and eye lasers, the superhero who relies on getting up close and personal with fists or weapons becomes the underdog. Ever since launch, melee heroes in
Champions Online have struggled with the disadvantage -- perceived or real -- of having to close the gap to an enemy and wail away, as well as generally feeling Superman-levels of powerful while doing it.
Enter Matt "Akinos" Danuser, who jumps on the stage for
the latest Champions Dev Diary.
Six months after launch, Matt and the team spent a lot of time reworking the melee power set, with the simple yet encouraging motto of
"Make it fun, make it competitive, and make it fun."Continue reading Champions Online dev diary brings good tidings to meleers
Champions Online dev diary brings good tidings to meleers originally appeared on Massively on Fri, 02 Apr 2010 16:00:00 EST. Please see our terms for use of feeds.
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