After spending a week playing
Aion over every other game in my library -- a feat considering I've got
Brutal Legend and
Uncharted 2 -- I'm feeling ready to discuss the game in a meaningful fashion.
It's hard to gauge what kind of game you're dealing with when an MMO launches, largely because the reality is that, often times, much of what an MMO is designed to be will change over the course of its first half year or so of development. With Aion, we're dealing with a deliberately designed concept that's been mostly well executed on -- more on that later.
Continue reading The Digital Continuum: A week with Aion
The Digital Continuum: A week with Aion originally appeared on Massively on Mon, 19 Oct 2009 15:00:00 EST. Please see our terms for use of feeds.
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