EVE Online's sandbox approach to game design is one where where centralized, well-developed clusters of solar systems are controlled by NPC factions while vast, lawless tracts of space can be claimed by the players themselves. This 0.0 space (aka nullsec) contains some of
EVE's most valuable resources plus offers complete freedom from the laws imposed in high security NPC space. It's the frontier -- the wild west -- that alliances of
EVE's capsuleers clash with one another to control.
For all the freedom to use diplomacy,
espionage, and outright warfare to get the most out of 0.0 space, players have long been hindered by the game mechanics of "
sovereignty" --
EVE's system of establishing control over territory and reaping the various rewards that come with such control. The changes
CCP Games are making to the game with the
Dominion winter expansion aren't just about altering a few game mechanics related to territorial control -- they're about changing the rules of the sandbox itself.
Continue reading EVE Online devs explain their plans for revamping the sandbox
EVE Online devs explain their plans for revamping the sandbox originally appeared on Massively on Tue, 15 Sep 2009 20:15:00 EST. Please see our terms for use of feeds.
Read |
Permalink |
Email this |
Comments