Majorsystem in general was intentional, but your naps in the kennel is a bug.
I am not sure if the bad tile bug in diad/resist is connected, but it could be possible.
To me it appears that the server use some old files with the maps. For each map is a list where you can walk, bookmark etc and where not. I assume gludin use the former file that not match the rebuild city. Same with Diad. Within the former fortress, the former Resistance village and between the 2 Maps where the Forrest wall of Black Ents stood is movement a problem. I recall SK8 reporting this bug while beta.
As for the fortress and the old resist village, you cant walk where on the old map houses stood but on the new map no more. Same with the forrest. The path from diad trough the forrest is clear but as soon you enter the new map you are stuck within Black Ents that no more exist.
Like I said, it looks somehow like a mix of old parts of the maps but I cant say for sure. Lyz could see, unfortunately her to do list is long and its not that bad. So I wouldn't expect a quick fix, but a acknowledge would be great.