Massively: Was giving the players this degree of input a frightening prospect for the developers and the designers? Pétur: [Laughs] Yes. I've been hearing the other companies in the industry asking if we've completely lost our minds. Of course it's a difficult step, but we wouldn't have have a game without the players, so I think it's a logical step to take. Even though it's a frightening one.
Massively: Now that you've been doing this for a while, is it still as frightening now, seeing what the CSM is coming up with? Pétur: No. They still surprise us sometimes but in a good way. It's becoming a very valuable tool for us to have. It's important.
Dr. EyjoG:
Pétur and I work in the unit of Research and Statistics and what we are increasingly finding happening over the past two months is that the developers come to us and ask
'What do you think the CSM would think of this?' And now we can answer,
'Well, just ask them.' Pétur: There are at least three cases off the top of my head where the CSM was asked by the developers themselves about a feature they were thinking about, what the players' take on this might be.
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