In roleplaying, everyone has his own preferences. Some people like simple, character-to-character interactions without a lot of heavy plot. Others love in-depth storylines and lots of character drama. One of the most heated preferences in roleplaying, however, is the way that characters should resolve conflict.
Roleplaying is strange in that player characters get into fights about 3000 times more often than people do in real life. I'm a former US Marine, and I've been in less than a half dozen fights (including the kind involving guns) since I turned 18. On the other hand, my roleplaying characters tend to get into serious, earth-shattering battles involving guns, high-voltage electricity and psychic strangulation powers on an almost-weekly basis.
Because I play
Champions Online, this should be sort of an oddity. There are no playable villain characters in
CO, so most characters should be do-gooding
champions of love and justice. Even in comics, we rarely see heroes go up against other heroes except in
strange circumstances. Isn't it a little odd that heroes would beat the heck out of each other all the time for no real reason?
Continue reading Behind the Mask: The keyboard is mightier than the text bubble
Behind the Mask: The keyboard is mightier than the text bubble originally appeared on Massively on Thu, 26 Aug 2010 16:00:00 EST. Please see our terms for use of feeds.
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