While the Praetorian areas designed for
Going Rogue are new, the actual concept of Praetoria has been in
City of Heroes for quite some time. Of course, as it existed in the game prior to the upcoming expansion, it was simply the
Mirror Universe ported over to the game world: all the good guys were now bad guys. (Presumably the inverse was also true, but we never found out one way or the other.) Yet Praetoria, as it's being billed now, is a region of contrasts, where good and evil aren't so easily conveyed.
So how did we get from one to the other? How did the simple moral inversion become a question of totalitarian safety versus dangerous anarchy? The best answers come straight from the source, and they're right here. In an exclusive developer diary by John "Protean" Hegner, designer and mission lead for
Going Rogue, we get a peek at the process that went into fleshing out the limited view we had of the alternate Earth. Entitled "Shaving the goatee off the Praetorians," it's excellent reading for any
City of Heroes fan, so take a look on past the break.
Continue reading Exclusive: The moral genesis of City of Heroes: Going Rogue
Exclusive: The moral genesis of City of Heroes: Going Rogue originally appeared on Massively on Thu, 10 Jun 2010 13:00:00 EST. Please see our terms for use of feeds.
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