You'll forgive me if I don't devote this week's column to
Rise of the Godslayer. Yes it's coming out in two days, and yes I've been playing (and enjoying) the hell out of the beta, but frankly
I think I've contributed quite enough to that particular hype machine at this point. Instead, I'd like to highlight
Age of Conan's offline advancement system, and in doing so, attempt to restrain my optimism over the fact that maybe, just maybe, a major MMORPG developer finally gets it.
In a nutshell,
Funcom has taken a page out of
CCP's book by allowing progression to take place whether or not the player is logged in and chasing carrots. In addition to the free-level-every-four-days mechanic now available on the live servers, the
Godslayer expansion will also make use of the system by giving players the option of leveling up their new Alternate Advancement trees over time, whether they're logged in or out (step away from the ledge, naysayers, it's a very slow process in the current beta build).
Jump the cut to see why
Funcom made the right decision.
Continue reading The Anvil of Crom: Offline leveling? It's about bloody time
The Anvil of Crom: Offline leveling? It's about bloody time originally appeared on Massively on Sun, 09 May 2010 10:00:00 EST. Please see our terms for use of feeds.
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