When new
EVE Online players give up and quit the game, their reasons are usually very similar. A
lack of drive to play the game is common, with players logging in only to change skills. Similarly, people complain that
the game is boring and isn't really taking them anywhere. Most of these reasons boil down to a basic lack of motivation, purpose and goals. As a sandbox game,
EVE doesn't really lead the player anywhere after the tutorials and it can be easy to get lost. This is where the
EVE community steps in by providing a whole host of player-run corporations to help pilots find their way in
EVE.
As a very social game, I don't think
EVE truly takes off
until you get into a good corporation. In addition to help and advice, a good corp with some solid corporate goals will offer players a sense of purpose and direction that can be hard to find on your own. The opportunity to be a part of something bigger than yourself and accomplish goals you could never hope to on your own can be a great motivator. Whether your corporation's goal is to build a freighter from scratch, run a massive industrial complex, engage in PvP or even lay claim to a system, it stands a much better chance of being achieved
when pilots cooperate.
In this opinion piece, I show how the whole can be greater than the sum of its parts as I look at a few of the goals corporations commonly work toward as a team.
Continue reading EVE Evolved: The importance of corporate goals
EVE Evolved: The importance of corporate goals originally appeared on Massively on Sun, 07 Mar 2010 18:00:00 EST. Please see our terms for use of feeds.
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