If you've played
City of Heroes from levels 1 to anything, you already know the map I'm talking about. The more levels you've been through, the more you've seen it. Heck, you probably knew exactly what map I was talking about just from the subject line, because... well, it's the warehouse map.
As I was thinking about this week's column, I was trying to figure out why it is that
City of Heroes gets criticized as often as it does for being "repetitive." I'd gladly concede the point, but the follow-up question becomes, well, what's so inherently different between the gameplay here as opposed to
World of Warcraft, or
EverQuest II, or
Lord of the Rings Online, or even
Dungeons and Dragons Online? How is killing X of critter Y for questgiver Z in any way less repetitive than punching the Fifth Column around for the hundredth time?
But with the recent addition of
Melissa "War Witch" Bianco as lead designer, with her promises of "more content," I formed at least part of an idea of why that pointless accusation will not go away. And I believe the blame can be laid squarely at the feet of that stupid warehouse map.
Continue reading A Mild-Mannered Reporter: Death to the warehouse map!
A Mild-Mannered Reporter: Death to the warehouse map! originally appeared on Massively on Wed, 03 Feb 2010 18:00:00 EST. Please see our terms for use of feeds.
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