From movies and books to computer games, the concept of the sequel is firmly embedded in the entertainment industry. It's usually a much safer bet to make a new part to an existing successful intellectual property than it is to back an untested product. In the games industry, sequels are a great way to make more money from the same game concept but as usual MMOs have proven to be something of a different animal. Subscription MMOs don't conform to the same rules as non-subscription games, favouring recurring orders and longer-term customer commitment over single purchases. While development studios
often take sequels for granted, I'm forced to ask
whether MMOs should have sequels at all or if a different paradigm is more appropriate.
In this article, I explore the games industry's obsession with repetition as I ask the question "Should MMOs have sequels?"
Continue reading Should MMOs have sequels?
Should MMOs have sequels? originally appeared on Massively on Thu, 11 Jun 2009 13:00:00 EST. Please see our terms for use of feeds.
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