In a day and age when brand-new MMOs can run into serious trouble
within the first few months following launch, it's remarkable to consider that
City of Heroes has endured the test of time, studio transitions and competition, and still be running strong in the grand old year of 2010. Recently, the folks at Paragon Studios
sat down with Gamasutra to celebrate
CoH's six-year milestone, and pontificate on why the title succeeded when others failed.
Senior producer Jesse Caceres and art lead David Nakayama shared particular pride in how
CoH has grown and adapted over the years. One of the examples they cite is
their recent "Ultra Mode" upgrade to the graphics engine, which allows players to pump up the pretty visuals that would've been all but impossible in 2004. Another reason for their success, according to the pair, is that the team worked hard to provide gamers with play choices, such as the ability to roll a villain or to create their own adventures through the
Mission Architect system.
Caceres has an additional idea regarding the game's longevity: its community.
"I don't know if it's just the nature of our game or what, but our community is very mature... I think that kind of back-and-forth and that discourse that we have with our player base is one of the reasons why we have such a dedicated following."
You can read the full interview and glean all of Paragon Studios' secrets at Gamasutra.
Paragon Studios spills the secrets of success originally appeared on Massively on Thu, 19 Aug 2010 12:30:00 EST. Please see our terms for use of feeds.
Read |
Permalink |
Email this |
Comments