To hear the team talk about it,
Going Rogue isn't simply an expansion for
City of Heroes but a full-on reboot of the game in general. It's hard to see how, on some level; outside of the new powersets and a new starting area, not much is visibly being added with the expansion. But sitting down and playing through the starting area and the game's opening suddenly feels like an entirely different experience. It's not a new game -- but it feels like a leap forward from where the game had been just a few days before.
I didn't get nearly as much time with the
Going Rogue beta as I would have liked, and I'll be the first to admit that I'm biased when it comes to
City of Heroes. But even with those standards set, I was impressed right away with how the game has been revamped from the start -- and what these revamps mean for the game as a whole and moving forward. Click on past the cut for the first impressions of the latest expansion, which launches today. (Coincidental, yes?)
Continue reading First Impressions: City of Heroes Going Rogue
First Impressions: City of Heroes Going Rogue originally appeared on Massively on Tue, 17 Aug 2010 10:00:00 EST. Please see our terms for use of feeds.
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