With
EVE Online's single-shard universe, the server hardware and game code have to be continually updated to cope with the game's constantly expanding playerbase. Each time the server is upgraded, node stability and lag in large fleet battles improves significantly. Unfortunately, this trend of periodic improvements took something of a wrong turn when the
Dominion expansion came along. Before
Dominion, fleet battles took place with over a thousand ships on each side and no crippling lag or node deaths in sight. Since the expansion's release, however, fleets of only a few hundred have
regularly experienced unplayable conditions.
Frustrated by CCP's lack of visible progress in tackling lag, members of the
EVE community have been making their outrage known.
A recent appeal to the gaming media by a few players resulted in the issue getting very high exposure, which could be bad for CCP's public image. CCP issued a response explaining that lag is a high priority, and that there is even an entire development team dedicated to tackling it. Earlier this week, CCP Zulu expanded on CCP's lag-busting efforts in
the first of a new EVE devblog series dedicated entirely to lag.
Continue reading Upcoming EVE devblog series to show CCP's lag-busting efforts
Upcoming EVE devblog series to show CCP's lag-busting efforts originally appeared on Massively on Mon, 16 Aug 2010 21:00:00 EST. Please see our terms for use of feeds.
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