Ever since we heard that
Star Wars: The Old Republic was going to include
space combat as one of its features, we've felt a bit like Red Squadron in A New Hope -- "standing by." It almost seemed too good to be true, especially since the rumor came out that the space portion of the game
would be an on-rails shooter.
It's with great glee, then, that we have received more news on
TOR's space combat in the upcoming October issue of
PC Gamer. The seven-page spread confirms that the space combat won't be a free-form flight simulator like
X-Wing vs. TIE Fighter, but instead will be a "tunnel shooter" designed to create highly cinematic battle sequences for players to experience. Space combat hotspots will be unlocked as players progress through the game, and while they'll initially be solo instances only, eventually BioWare hopes to implement PvP and team combat in the future.
In a tunnel shooter, players will be able to move ships up, down, left and right, although their overall course is locked in by the scenario in question. Ship collision, rotating quest objectives, customizable ship cosmetics, achievements, various difficulty levels and incentives to repeat missions also seem to be a go for this portion of the game. While a lot of the details are still hidden from our prying eyes, we're sure that BioWare will have a lot more to say on this in the near future.
The Old Republic's space combat detailed in PC Gamer originally appeared on Massively on Mon, 09 Aug 2010 12:00:00 EST. Please see our terms for use of feeds.
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