Welcome Guest Search | Active Topics | Log In | Register

Shannon Posniewski on the development of Champions Online's first adventure pack Options · View
LatestNews
#1 Posted : Thursday, August 05, 2010 2:00:00 PM

Rank: Level 1

Groups: Member

Joined: 4/22/2009
Posts: -46
It's been a quiet couple of weeks for Champions Online -- at least, from the news side of things. Players have had plenty to do in the form of the recent Serpent Lantern adventure, offering an experience for players of nearly any level and any group size. Shannon Posniewski sat down for a recent interview in which he detailed some of the work that went into the adventure pack, from the challenges in design to the lessons learned.

The overhaul of the perks system and the changes made to VIPER are both cited as elements that the development team was working on without the adventure pack, both of which dovetailed nicely with the new content. Posniewski describes the biggest hurdle as the scaling issues, however, which doesn't simply translate to adding more hit points to higher-level enemies. It's part of what contributes to the four-month design turnaround he describes in the interview. If you've been enjoying the new adventure, it's well worth a look at the interview for a peek at what makes Champions Online's development tick.

MassivelyShannon Posniewski on the development of Champions Online's first adventure pack originally appeared on Massively on Thu, 05 Aug 2010 09:00:00 EST. Please see our terms for use of feeds.

Read | Permalink | Email this | Comments
Users browsing this topic
Guest
Forum Jump  
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You can vote in polls in this forum.

Theme by Outpost 11
Powered by YAF 1.9.3 | YAF © 2003-2009, Yet Another Forum.NET
This page was generated in 0.020 seconds.
Website developed by internetbureau Outpost 11