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EVE Evolved: EVE Online's not-so-free market Options · View
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#1 Posted : Sunday, July 25, 2010 11:00:00 PM

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One of the most talked-about features of EVE Online is its player-run economy. Due to over 330,000 players living on one server, the markets have reached a critical mass where the laws of economics play out in a very effective manner. When there's a demand for something, no matter how obscure the item or low the demand, you can be sure there are dozens or hundreds of pilots trying their best to supply it. The in-game economy mirrors real-life economic situations so closely that CCP even hired a dedicated economist to analyse the market and advise CCP of any problems that arise.

EVE's economy is often referred to as a pure free market, but that isn't technically true. At its heart, EVE is still a game designed and implemented by a team of developers. All MMO economies require some degree of control and intervention for the game to remain playable. In EVE, this comes in the form of careful balance of supply and demand via changes to game mechanics and drop rates. There are also a number of more direct passive influences on the market, such as NPC market orders and insurance.

In this economic article, I look at a few of the influences that constrain free-market economics in EVE.

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MassivelyEVE Evolved: EVE Online's not-so-free market originally appeared on Massively on Sun, 25 Jul 2010 18:00:00 EST. Please see our terms for use of feeds.

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