Yeah, so they're pulling the rug out from under my rangers, in the form of a hefty class revamp that is basically taking a good chunk of everything familiar about
Age of Conan's rascally rogues and tossing it out the proverbial window. I shouldn't be shocked by this, after all; spend more than a week playing in this genre and it becomes clear that MMORPG developers are the game-industry equivalent of George Lucas: constantly tinkering with their creations (sometimes to the dismay of their fans) and rarely leaving well enough alone.
While it's a truism that one of the appeals of an MMORPG is its malleable nature, that doesn't make it any easier to adapt and adapt again, particularly if you were happy with the status quo. All that said, I'm not dismissing
Funcom's upcoming ranger revamp out of hand, as I haven't yet been privy to testing any of the changes. They may well turn out to be a blessing, but ten years of messing around with these games has left me a little leery of radical revisitations. Hopefully my reservations are unfounded this time around.
Read on after the cut to see what's in store for Hyboria's bow-and-crossbow crowd.
Continue reading The Anvil of Crom: Changes aren't permanent, but change is
The Anvil of Crom: Changes aren't permanent, but change is originally appeared on Massively on Sun, 06 Jun 2010 16:00:00 EST. Please see our terms for use of feeds.
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